Brawl - Ivysaur - Common Section effectAnimCmd_ScopeStartUpperCommon

  1. FlashEffectLight { red: 255, green: 220, blue: 0, alpha: 0, light_source_x: 75.0, light_source_y: -10.0 }
  2. SetColorOfFlashEffectLight { transition_time: 72, red: 255, green: 220, blue: 0, alpha: 90 }
  3. loop 7 times:
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 10, bone: 0, x_offset: -5.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 10.0, random_y_offset: 0.0, random_z_offset: 4.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
    2. SyncWait(10.0)
  4. AsyncWait(72.0)
  5. loop 10 times:
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 10, bone: 0, x_offset: -5.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 10.0, random_y_offset: 0.0, random_z_offset: 4.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
    2. FlashEffectOverlay { red: 255, green: 255, blue: 128, alpha: 170 }
    3. SyncWait(1.0)
    4. SetColorOfFlashEffectOverlay { transition_time: 3, red: 80, green: 80, blue: 80, alpha: 90 }
    5. SyncWait(3.0)
    6. SetColorOfFlashEffectOverlay { transition_time: 3, red: 80, green: 80, blue: 80, alpha: 0 }
    7. SyncWait(3.0)
    8. SetColorOfFlashEffectOverlay { transition_time: 4, red: 255, green: 255, blue: 128, alpha: 170 }
    9. SyncWait(3.0)
  6. RemoveFlashEffect