Brawl - Link - Action - 0x11b
Entry Script
- UnknownEvent { namespace: 0x14, code: 0x5, unk1: 0x0, arguments: [Bool(false)] }
- ChangeSubactionRestartFrame(Final)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: AnimationEnd }] }
- LoopRest
- if (OnGround)
- CreateInterrupt { interrupt_id: None, action: Wait, requirement: (ButtonTap) }
- else
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (ButtonTap) }
Exit Script
- FinalSmashExit