LXP2.1 - Ganon-Mage - Subroutine - 0x4b830

  1. FloatVariableAdd { variable: LongtermAccessFloat (0x51), value: 1 }
  2. if ((LongtermAccessFloat (0x51) GreaterThan scalar(10)))
    1. IntVariableSet { variable: LongtermAccessInt(JumpsUsed), value: 2 }
    2. FloatVariableSet { variable: LongtermAccessFloat (0x51), value: 0 }
  3. Subroutine(0x80fad9dc)