LXP2.1 - Ridley-Modern - Subroutine - 0x218a0

  1. loop Infinite times:
    1. if (OnGround)
      1. UnknownEvent { namespace: 0x8, code: 0x1, unk1: 0x0, arguments: [Value(0)] }
      2. SetAirGround(15)
      3. CallEveryFrame { thread_id: 9, script: 0x1be6c }
      4. if (BoolIsTrue RandomAccessBool (0x11))
        1. UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: LongtermAccess, data_type: Int, address: 60 }), Bool(true)] }
      5. else
        1. UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: LongtermAccess, data_type: Int, address: 60 })] }
        2. BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
      6. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
    2. else
      1. UnknownEvent { namespace: 0x8, code: 0x1, unk1: 0x0, arguments: [Value(4)] }
      2. SetAirGround(17)
      3. CallEveryFrame { thread_id: 9, script: 0xb068 }
      4. if (BoolIsTrue RandomAccessBool (0x11))
        1. UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: LongtermAccess, data_type: Int, address: 61 }), Bool(true)] }
      5. else
        1. UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: LongtermAccess, data_type: Int, address: 61 })] }
        2. BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
    3. LoopRest