P+ - Falco - Subroutine - 0x11f00

  1. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 30, wdsk: 3, kbg: 100, shield_damage: 0, bkb: 0, size: 3.52, x_offset: 0.0, y_offset: 11.0, z_offset: 4.0, tripping_rate: 0.0, hitlag_mult: 1.3, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  2. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(1.0), trajectory: 50, wdsk: 3, kbg: 100, shield_damage: 0, bkb: 0, size: 3.52, x_offset: 0.0, y_offset: 10.0, z_offset: 10.0, tripping_rate: 0.0, hitlag_mult: 1.3, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  3. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(1.0), trajectory: 80, wdsk: 3, kbg: 100, shield_damage: 0, bkb: 0, size: 3.52, x_offset: 0.0, y_offset: 9.0, z_offset: 14.5, tripping_rate: 0.0, hitlag_mult: 1.3, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  4. SyncWait(1.0)
  5. DeleteAllHitBoxes
  6. BoolVariableSetTrue { variable: RandomAccessBool(EnableJabEnd) }
  7. Return