P+ - Fox - Action - 0x118

Entry Script

  1. if (OnGround)
    1. SetEdgeSlide(Unknown(2))
    2. SetAirGround(6)
    3. CreateInterrupt { interrupt_id: None, action: FallSpecial, requirement: (InAir) }
    4. CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
    5. ChangeSubactionRestartFrame(SpecialHiLanding)
    6. EnableInterrupt(10146)
  2. else
    1. CallEveryFrame { thread_id: 9, script: 0x25a18 }
    2. SetEdgeSlide(Airbourne)
    3. SetAirGround(0)
    4. CreateInterrupt { interrupt_id: None, action: FallSpecial, requirement: (AnimationEnd) }
    5. ChangeSubactionRestartFrame(SpecialHiFall)
    6. EnableInterrupt(10026)
    7. CreateInterrupt { interrupt_id: None, action: LandingFallSpecial, requirement: (OnGround) }

Exit Script

  1. if ((InternalConstantInt(CurrentAction) Equal scalar(16)))
    1. FloatVariableSet { variable: LongtermAccessFloat(SpecialLandingLag), value: 6.99 }