P+ - Ike - Subroutine - 0x14b58

  1. if ((LongtermAccessInt (0x5c) GreaterThan scalar(5)))
    1. Armor { armor_type: HeavyArmorKnockbackBased, tolerance: 120.0 }
  2. else
    1. if ((LongtermAccessInt (0x5c) GreaterThan scalar(4)))
      1. Armor { armor_type: HeavyArmorKnockbackBased, tolerance: 80.0 }
    2. else
      1. if ((LongtermAccessInt (0x5c) GreaterThan scalar(3)))
        1. Armor { armor_type: HeavyArmorKnockbackBased, tolerance: 40.0 }
      2. else
        1. if ((LongtermAccessInt (0x5c) GreaterThan scalar(2)))
          1. Armor { armor_type: HeavyArmorKnockbackBased, tolerance: 20.0 }