P+ - Ivysaur - Subroutine - 0x146f8

  1. if ((LongtermAccessInt(CostumeID) Equal scalar(1)))
    1. IfStatementOr ((LongtermAccessInt(CostumeID) Equal scalar(4)))
    2. IfStatementOr ((LongtermAccessInt(CostumeID) Equal scalar(34)))
    3. SwordGlow(SwordGlow { color: 451, blur_length: 3, point1_bone: 43, point1_x_offset: 0.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 45, point2_x_offset: 8.0, point2_y_offset: 0.0, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 75, bone_id: 45, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 0.0 })
  2. else
    1. if ((LongtermAccessInt(CostumeID) Equal scalar(3)))
      1. IfStatementOr ((LongtermAccessInt(CostumeID) Equal scalar(5)))
      2. IfStatementOr ((LongtermAccessInt(CostumeID) Equal scalar(33)))
      3. SwordGlow(SwordGlow { color: 453, blur_length: 3, point1_bone: 43, point1_x_offset: 0.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 45, point2_x_offset: 8.0, point2_y_offset: 0.0, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 75, bone_id: 45, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 0.0 })
    2. else
      1. if ((LongtermAccessInt(CostumeID) Equal scalar(21)))
        1. IfStatementOr ((LongtermAccessInt(CostumeID) Equal scalar(22)))
        2. SwordGlow(SwordGlow { color: 452, blur_length: 3, point1_bone: 43, point1_x_offset: 0.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 45, point2_x_offset: 8.0, point2_y_offset: 0.0, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 75, bone_id: 45, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 0.0 })
      2. else
        1. SwordGlow(SwordGlow { color: 100, blur_length: 3, point1_bone: 43, point1_x_offset: 0.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 45, point2_x_offset: 8.0, point2_y_offset: 0.0, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 75, bone_id: 45, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 0.0 })