P+ - Kirby - Subroutine - 0x3e1a0

  1. ChangeSubactionRestartFrame(SpecialAirS)
  2. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
  3. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (BoolIsTrue RandomAccessBool(EnableActionTransition)) }
  4. CreateInterrupt { interrupt_id: None, action: LandingFallSpecial, requirement: (OnGround) }