P+ - Lucas - Action - 0x11e
Entry Script
- FloatVariableSet { variable: LongtermAccessFloat(SpecialLandingLag), value: 20 }
- FloatVariableSet { variable: LongtermAccessFloat(SpecialFallMobilityMultiplier), value: 0.7 }
- FloatVariableSet { variable: RandomAccessFloat (0x3fc), value: 0.0539 }
- FloatVariableSet { variable: RandomAccessFloat (0x3fd), value: 0.007 }
- if (InAir)
- CreateInterrupt { interrupt_id: None, action: LandingFallSpecial, requirement: (OnGround) }
- CreateInterrupt { interrupt_id: None, action: FallSpecial, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(InAir)
- else
- CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: None, action: FallSpecial, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(InAir)
- ChangeSubactionRestartFrame(SpecialAirHiBlend)
- CallEveryFrame { thread_id: 9, script: 0x19078 }
- loop Infinite times:
- if (OnGround)
- SetEdgeSlide(StayOn)
- SetAirGround(6)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
- else
- SetEdgeSlide(Airbourne)
- SetAirGround(0)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- LoopRest
Exit Script