P+ - Luigi - Subroutine - 0x2414c

  1. if (not(BoolIsTrue LongtermAccessBool(VelocityIgnoreHitstun)))
    1. IfStatementAnd (BoolIsTrue RandomAccessBool(SpecialsMovement))
    2. IfStatementAnd (ButtonPress value(1))
    3. IntVariableSet { variable: RandomAccessInt (0x8), value: 5 }
  2. if (not(BoolIsTrue RandomAccessBool(SpecialsMovement)))
    1. IntVariableSet { variable: RandomAccessInt (0x8), value: 0 }
  3. if ((RandomAccessInt (0x8) GreaterThan scalar(0)))
    1. FloatVariableSet { variable: RandomAccessFloat (0x3df), value: 0 }
    2. IntVariableDecrement { variable: RandomAccessInt (0x8) }
  4. else
    1. FloatVariableSet { variable: RandomAccessFloat (0x3df), value: -0.069 }