P+ - Mewtwo - Subroutine - 0xf3e8

  1. if ((LongtermAccessInt(CostumeID) Equal scalar(0)))
    1. IfStatementOr ((LongtermAccessInt(CostumeID) Equal scalar(20)))
    2. IfStatementOr ((LongtermAccessInt(CostumeID) Equal scalar(61)))
    3. SwordGlow(SwordGlow { color: 1641, blur_length: 5, point1_bone: 66, point1_x_offset: 0.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 69, point2_x_offset: 2.6, point2_y_offset: -5.2, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 75, bone_id: 69, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 0.0 })
  2. else
    1. if ((LongtermAccessInt(CostumeID) Equal scalar(1)))
      1. IfStatementOr ((LongtermAccessInt(CostumeID) Equal scalar(5)))
      2. IfStatementOr ((LongtermAccessInt(CostumeID) Equal scalar(22)))
      3. SwordGlow(SwordGlow { color: 1642, blur_length: 5, point1_bone: 66, point1_x_offset: 0.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 69, point2_x_offset: 2.6, point2_y_offset: -5.2, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 75, bone_id: 69, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 0.0 })
    2. else
      1. if ((LongtermAccessInt(CostumeID) Equal scalar(2)))
        1. IfStatementOr ((LongtermAccessInt(CostumeID) Equal scalar(23)))
        2. SwordGlow(SwordGlow { color: 1643, blur_length: 5, point1_bone: 66, point1_x_offset: 0.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 69, point2_x_offset: 2.6, point2_y_offset: -5.2, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 75, bone_id: 69, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 0.0 })
      2. else
        1. if ((LongtermAccessInt(CostumeID) Equal scalar(3)))
          1. IfStatementOr ((LongtermAccessInt(CostumeID) Equal scalar(24)))
          2. SwordGlow(SwordGlow { color: 1644, blur_length: 5, point1_bone: 66, point1_x_offset: 0.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 69, point2_x_offset: 2.6, point2_y_offset: -5.2, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 75, bone_id: 69, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 0.0 })
        2. else
          1. if ((LongtermAccessInt(CostumeID) Equal scalar(30)))
            1. SwordGlow(SwordGlow { color: 1645, blur_length: 5, point1_bone: 66, point1_x_offset: 0.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 69, point2_x_offset: 2.6, point2_y_offset: -5.2, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 75, bone_id: 69, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 0.0 })
          2. else
            1. if ((LongtermAccessInt(CostumeID) Equal scalar(31)))
              1. SwordGlow(SwordGlow { color: 1646, blur_length: 5, point1_bone: 66, point1_x_offset: 0.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 69, point2_x_offset: 2.6, point2_y_offset: -5.2, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 75, bone_id: 69, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 0.0 })
            2. else
              1. if ((LongtermAccessInt(CostumeID) Equal scalar(32)))
                1. SwordGlow(SwordGlow { color: 1647, blur_length: 5, point1_bone: 66, point1_x_offset: 0.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 69, point2_x_offset: 2.6, point2_y_offset: -5.2, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 75, bone_id: 69, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 0.0 })
              2. else
                1. if ((LongtermAccessInt(CostumeID) Equal scalar(33)))
                  1. SwordGlow(SwordGlow { color: 1648, blur_length: 5, point1_bone: 66, point1_x_offset: 0.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 69, point2_x_offset: 2.6, point2_y_offset: -5.2, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 75, bone_id: 69, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 0.0 })
                2. else
                  1. if ((LongtermAccessInt(CostumeID) Equal scalar(62)))
                    1. SwordGlow(SwordGlow { color: 1649, blur_length: 5, point1_bone: 66, point1_x_offset: 0.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 69, point2_x_offset: 2.6, point2_y_offset: -5.2, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 75, bone_id: 69, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 0.0 })
                  2. else
                    1. SwordGlow(SwordGlow { color: 134, blur_length: 5, point1_bone: 66, point1_x_offset: 0.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 69, point2_x_offset: 2.6, point2_y_offset: -5.2, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 75, bone_id: 69, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 0.0 })