P+ - Peach - Action - 0x3c Throw

Entry Script

  1. Subroutine(Offset { offset: 0xffffffff, origin: 0x75ec })
  2. if (BoolIsTrue LongtermAccessBool (0x46))
    1. BoolVariableSetFalse { variable: RandomAccessBool (0x11) }
    2. BoolVariableSetFalse { variable: LongtermAccessBool (0x46) }
    3. CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
    4. PreviousInterruptAddRequirement(OnGround)
    5. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
    6. PreviousInterruptAddRequirement(InAir)
    7. IntVariableSet { variable: RandomAccessInt (0x0), value: 28 }
    8. IntVariableSet { variable: RandomAccessInt (0x1), value: 29 }
    9. Subroutine(0xfc30)
  3. else
    1. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
    2. PreviousInterruptAddRequirement(not(IsHoldingSomeoneInGrab))
    3. CreateInterrupt { interrupt_id: None, action: 0x10a, requirement: (InAir) }
    4. CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
    5. PreviousInterruptAddRequirement(OnGround)
    6. SetAirGround(15)
    7. UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 }), Bool(false), Variable(Variable { memory_type: RandomAccess, data_type: Float, address: 4 })] }

Exit Script (Common)