P+ - Sheik - Action - 0x11d
            Entry Script
            - CreateInterrupt { interrupt_id: Some(0), action: Wait, requirement: (AnimationEnd) }
 - CreateInterrupt { interrupt_id: Some(1), action: FallSpecial, requirement: (AnimationEnd) }
 - BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
 - loop Infinite times: 
- if (OnGround) 
- SetEdgeSlide(StayOn)
 - if (not(BoolIsTrue RandomAccessBool(EnableActionTransition))) 
- ChangeSubactionRestartFrame(SpecialHi)
 
 - else
- CreateInterrupt { interrupt_id: None, action: LandingFallSpecial, requirement: (OnGround) }
 - SetAirGround(6)
 
 - EnableInterrupt(0)
 - DisableInterrupt(1)
 - UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
 
 - else
- SetEdgeSlide(Airbourne)
 - if (not(BoolIsTrue RandomAccessBool(EnableActionTransition))) 
- ChangeSubactionRestartFrame(SpecialAirHi)
 
 - else
- ChangeSubaction(SpecialAirHi)
 - SetAirGround(10)
 
 - DisableInterrupt(0)
 - EnableInterrupt(1)
 - UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
 
 - BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
 - LoopRest
 
 
            Exit Script
            - UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(true)] }