P+ - Squirtle - Subroutine - 0x242c4

  1. AsyncWait(20.0)
  2. FloatVariableSet { variable: RandomAccessFloat (0x5), value: InternalConstantInt(HorizontalCharacterVelocity) }
  3. FloatVariableMultiply { variable: RandomAccessFloat (0x5), value: -0.3 }
  4. BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
  5. AddVelocity { x_vel: Variable(RandomAccessFloat(Address(5))), y_vel: Constant(0.0) }
  6. BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
  7. AsyncWait(46.0)