P+ - Wario-Man - Action - 0x115 SpecialLw

Entry Script

  1. UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: LongtermAccess, data_type: Int, address: 1 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 10 })] }
  2. BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
  3. BoolVariableSetFalse { variable: RandomAccessBool (0x11) }
  4. BoolVariableSetFalse { variable: RandomAccessBool(SpecialsMovement) }
  5. if ((LongtermAccessInt(Temp2) GreaterThanOrEqual scalar(120)))
    1. CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
    2. PreviousInterruptAddRequirement(OnGround)
    3. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
    4. PreviousInterruptAddRequirement(InAir)
    5. CreateInterrupt { interrupt_id: None, action: 0x12f, requirement: (OnGround) }
    6. PreviousInterruptAddRequirement((LongtermAccessInt(Temp2) GreaterThanOrEqual scalar(60)))
    7. PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool(SpecialsMovement))
    8. loop Infinite times:
      1. Subroutine(0x1c6c0)
      2. if (OnGround)
        1. SetEdgeSlide(StayOn)
        2. SetAirGround(6)
        3. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
      3. else
        1. SetEdgeSlide(Airbourne)
        2. SetAirGround(10)
        3. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
      4. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
      5. LoopRest

    Exit Script