P+ - Yoshi - Subroutine - 0x19518
- ControllerClearBuffer
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
- CreateInterrupt { interrupt_id: None, action: Guard, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement((LongtermAccessFloat(ShieldCharge) GreaterThan scalar(0)))
- PreviousInterruptAddRequirement(ShieldInputHeld)
- PreviousInterruptAddRequirement(OnGround)
- Subroutine(0x24844)
- CallEveryFrame { thread_id: 9, script: 0x25264 }