PM3.02 - Charizard - Action - 0x116 Final

Entry Script

    Exit Script

    1. UnknownEvent { namespace: 0x1a, code: 0x7, unk1: 0x0, arguments: [Bool(true)] }
    2. UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(true)] }
    3. ChangeHurtBoxStateAll { state: Normal }
    4. FinalSmashExit