PM3.02 - Ganondorf - Subroutine - 0x1ca20

  1. loop Infinite times:
    1. if (OnGround)
      1. UnknownEvent { namespace: 0x9, code: 0x0, unk1: 0x0, arguments: [Value(0)] }
      2. SetEdgeSlide(Unknown(2))
      3. Subroutine(0x1b270)
      4. EnableInterrupt(0)
      5. DisableInterrupt(1)
      6. SetAirGround(15)
      7. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
    2. else
      1. if (InAir)
        1. UnknownEvent { namespace: 0x9, code: 0x0, unk1: 0x0, arguments: [Value(2)] }
        2. SetEdgeSlide(Airbourne)
        3. Subroutine(0x1b2b0)
        4. EnableInterrupt(1)
        5. DisableInterrupt(0)
        6. SetAirGround(0)
        7. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
    3. LoopRest