PM3.02 - Ike - Action - 0x122
Entry Script
- UnknownEvent { namespace: 0x14, code: 0x5, unk1: 0x0, arguments: [Bool(false)] }
- BoolVariableSetFalse { variable: RandomAccessBool (0x11) }
- BoolVariableSetFalse { variable: RandomAccessBool(SpecialsMovement) }
- BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
- BoolVariableSetFalse { variable: RandomAccessBool(EnableGlide) }
- loop Infinite times:
- if (OnGround)
- SetEdgeSlide(StayOn)
- if (BoolIsTrue RandomAccessBool(EnableActionTransition))
- ChangeSubaction(FinalStartHit)
- else
- ChangeSubactionRestartFrame(FinalStartHit)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
- else
- SetEdgeSlide(Airbourne)
- if (BoolIsTrue RandomAccessBool(EnableActionTransition))
- ChangeSubaction(FinalAirStartHit)
- else
- ChangeSubactionRestartFrame(FinalAirStartHit)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
- LoopRest
Exit Script
- Subroutine(0x20ddc)