PM3.02 - Jigglypuff - Action - 0x11c
Entry Script
- BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
- CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: None, action: FallSpecial, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(InAir)
- if (FacingRight)
- IntVariableSet { variable: RandomAccessInt (0x6), value: 470 }
- IntVariableSet { variable: RandomAccessInt (0x7), value: 479 }
- else
- IntVariableSet { variable: RandomAccessInt (0x6), value: 469 }
- IntVariableSet { variable: RandomAccessInt (0x7), value: 478 }
- FloatVariableSet { variable: RandomAccessFloat (0xf), value: 1 }
- Subroutine(0x16df8)
Exit Script