PM3.02 - Lucas - Subroutine - 0x28d3c
- if (BoolIsTrue RandomAccessBool (0x6b))
- BoolVariableSetFalse { variable: RandomAccessBool (0x6b) }
- BoolVariableSetTrue { variable: RandomAccessBool (0x6c) }
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(1769473), Bool(false), Bool(true)] }
- GraphicEffect(GraphicEffect { graphic: 29, bone: 28, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.3, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- GraphicEffect(GraphicEffect { graphic: 29, bone: 51, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.3, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- SoundEffect1(5209)
- SoundEffect1(5209)
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
- AsyncWait(1.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- loop 5 times:
- Subroutine(0x24a64)
- ScreenShake { magnitude: 1 }
- CreateHitBox(HitBoxArguments { bone_index: 57, hitbox_id: 3, set_id: 0, damage: Variable(RandomAccessInt(Address(9))), trajectory: 361, wdsk: 0, kbg: 65, shield_damage: 17, bkb: 60, size: 4.0, x_offset: 0.0, y_offset: 9.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 57, hitbox_id: 2, set_id: 0, damage: Variable(RandomAccessInt(Address(9))), trajectory: 361, wdsk: 0, kbg: 65, shield_damage: 17, bkb: 55, size: 4.0, x_offset: 0.0, y_offset: 4.7, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 57, hitbox_id: 1, set_id: 0, damage: Variable(RandomAccessInt(Address(9))), trajectory: 361, wdsk: 0, kbg: 65, shield_damage: 17, bkb: 50, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Variable(RandomAccessInt(Address(9))), trajectory: 361, wdsk: 0, kbg: 65, shield_damage: 17, bkb: 45, size: 4.0, x_offset: 0.0, y_offset: 3.76, z_offset: 1.88, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
- loop 3 times:
- Subroutine(0x24a64)
- DeleteAllHitBoxes
- loop 6 times:
- Subroutine(0x24a64)
- BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
- AsyncWait(39.0)
- AllowInterrupts
- else
- BoolVariableSetFalse { variable: RandomAccessBool (0x6c) }
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
- AsyncWait(6.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- CreateHitBox(HitBoxArguments { bone_index: 57, hitbox_id: 3, set_id: 0, damage: Variable(RandomAccessInt(Address(8))), trajectory: 361, wdsk: 0, kbg: 85, shield_damage: 0, bkb: 60, size: 4.0, x_offset: 0.0, y_offset: 9.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 57, hitbox_id: 2, set_id: 0, damage: Variable(RandomAccessInt(Address(8))), trajectory: 361, wdsk: 0, kbg: 85, shield_damage: 0, bkb: 55, size: 4.0, x_offset: 0.0, y_offset: 4.7, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 57, hitbox_id: 1, set_id: 0, damage: Variable(RandomAccessInt(Address(8))), trajectory: 361, wdsk: 0, kbg: 85, shield_damage: 0, bkb: 50, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Variable(RandomAccessInt(Address(8))), trajectory: 361, wdsk: 0, kbg: 85, shield_damage: 0, bkb: 45, size: 3.7, x_offset: 0.0, y_offset: 3.76, z_offset: 1.88, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(8.0)
- BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
- AsyncWait(9.0)
- DeleteAllHitBoxes
- AsyncWait(11.0)
- AsyncWait(39.0)
- AllowInterrupts