PM3.02 - Luigi - Action - 0xa JumpSquat
Entry Script (Common)
- Subroutine(0x9019cd48)
- CreateInterrupt { interrupt_id: None, action: Jump, requirement: (AnimationEnd) }
- CreateInterrupt { interrupt_id: Some(10002), action: Fall, requirement: (InAir) }
- CreateInterrupt { interrupt_id: Some(10099), action: SpecialHi, requirement: (ButtonPress value(1)) }
- PreviousInterruptAddRequirement((InternalConstantInt(ControlStickYAxis) GreaterThanOrEqual InternalConstantInt (0xc72)))
- PreviousInterruptAddRequirement(OnGround)
- Subroutine(0x9019bdb0)
- Subroutine(0x9019cdc8)
- CreateInterrupt { interrupt_id: Some(10091), action: AttackHi4Start, requirement: (ButtonPress value(0)) }
- PreviousInterruptAddRequirement((InternalConstantInt(ControlStickYAxis) GreaterThanOrEqual InternalConstantInt (0xc56)))
- PreviousInterruptAddRequirement(OnGround)
- CallEveryFrame { thread_id: 9, script: 0xdc44 }
Exit Script (Common)