PM3.02 - Mewtwo - Subroutine - 0x19aa0

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 70, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 60.0, random_y_rotation: 60.0, random_z_rotation: 60.0 }), terminate_with_animation: false })
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 97, bone: 70, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 106, bone: 70, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.35, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 60.0, random_y_rotation: 60.0, random_z_rotation: 60.0 }), terminate_with_animation: false })
  4. if (RollADie value(3))
    1. SoundEffect1(9699)
  5. else
    1. if (RollADie value(2))
      1. SoundEffect1(9699)
    2. else
      1. if (RollADie value(2))
        1. SoundEffect1(9699)
      2. else
        1. if (RollADie value(1))
          1. SoundEffect1(9699)
        2. else
          1. if (CharacterExists)
            1. SoundEffect1(9699)