PM3.02 - Olimar - Action - 0x11a

Entry Script

  1. FinalSmashExit
  2. UnknownEvent { namespace: 0xf, code: 0x2, unk1: 0x0, arguments: [] }
  3. UnknownEvent { namespace: 0xf, code: 0x1, unk1: 0x0, arguments: [] }
  4. ChangeSubactionRestartFrame(DamageFall)
  5. UnknownEvent { namespace: 0x1a, code: 0x7, unk1: 0x0, arguments: [Bool(true)] }
  6. CreateInterrupt { interrupt_id: None, action: HitGroundTumble, requirement: (OnGround) }
  7. BoolVariableSetFalse { variable: LongtermAccessBool(CannotDie) }

Exit Script