PM3.02 - Roy - Action - 0x11e

Entry Script

  1. BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
  2. UnknownEvent { namespace: 0x14, code: 0x5, unk1: 0x0, arguments: [Bool(false)] }
  3. UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 24005 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 2 })] }
  4. CreateInterrupt { interrupt_id: None, action: 0x120, requirement: (ButtonPress value(1)) }
  5. CreateInterrupt { interrupt_id: None, action: 0x120, requirement: (ButtonPress value(0)) }
  6. CreateInterrupt { interrupt_id: None, action: 0x11f, requirement: ((RandomAccessInt(ThrowDataParam1) LessThanOrEqual scalar(0))) }
  7. CallEveryFrame { thread_id: 9, script: 0x1e088 }
  8. IntVariableSet { variable: RandomAccessInt (0x0), value: 495 }
  9. IntVariableSet { variable: RandomAccessInt (0x1), value: 495 }
  10. Subroutine(0x1df38)

Exit Script