PM3.02 - Wario-Man - Action - 0x115 SpecialLw

Entry Script

  1. BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
  2. BoolVariableSetFalse { variable: RandomAccessBool (0x11) }
  3. BoolVariableSetFalse { variable: RandomAccessBool(SpecialsMovement) }
  4. if ((LongtermAccessInt (0x42) GreaterThanOrEqual scalar(3)))
    1. BoolVariableSetTrue { variable: RandomAccessBool (0x4) }
  5. CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
  6. PreviousInterruptAddRequirement(OnGround)
  7. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
  8. PreviousInterruptAddRequirement(InAir)
  9. CreateInterrupt { interrupt_id: None, action: 0x12f, requirement: (OnGround) }
  10. PreviousInterruptAddRequirement((LongtermAccessInt (0x42) GreaterThanOrEqual scalar(2)))
  11. PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool(SpecialsMovement))
  12. loop Infinite times:
    1. Subroutine(0x1c6c0)
    2. if (OnGround)
      1. SetEdgeSlide(StayOn)
      2. SetAirGround(6)
      3. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
    3. else
      1. SetEdgeSlide(Airbourne)
      2. SetAirGround(10)
      3. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
    4. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
    5. LoopRest

Exit Script