PM3.02 - Wario - Action - 0x12b
Entry Script
- if (OnGround)
- BoolVariableSetTrue { variable: RandomAccessBool (0x7a) }
- else
- BoolVariableSetFalse { variable: RandomAccessBool (0x7a) }
- CreateInterrupt { interrupt_id: Some(12577), action: LandingFallSpecial, requirement: (OnGround) }
- CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(InAir)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
- SlopeContourStand { leg_bone_parent: 1 }
- DisableMovement(DisableHorizontal)
- loop Infinite times:
- if (OnGround)
- SetEdgeSlide(Unknown(2))
- SetAirGround(10)
- if (not(BoolIsTrue RandomAccessBool(EnableActionTransition)))
- ChangeSubactionRestartFrame(ShoulderChargeImpact)
- else
- ChangeSubaction(ShoulderChargeImpact)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
- else
- SetEdgeSlide(Airbourne)
- SetAirGround(0)
- if (not(BoolIsTrue RandomAccessBool(EnableActionTransition)))
- ChangeSubactionRestartFrame(ShoulderChargeAirImpact)
- CreateInterrupt { interrupt_id: Some(12576), action: LandingHeavy, requirement: (OnGround) }
- else
- ChangeSubaction(ShoulderChargeAirImpact)
- CreateInterrupt { interrupt_id: Some(12576), action: LandingHeavy, requirement: (OnGround) }
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- LoopRest
Exit Script