PM3.02 - Yoshi - Action - 0x11a

Entry Script

  1. ItemVisibility(false)
  2. UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(false)] }
  3. CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
  4. PreviousInterruptAddRequirement(OnGround)
  5. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
  6. PreviousInterruptAddRequirement(InAir)
  7. if (OnGround)
    1. ChangeSubactionRestartFrame(SpecialSEnd)
    2. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
  8. else
    1. SetAirGround(10)
    2. ChangeSubactionRestartFrame(SpecialAirSEnd)
    3. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
  9. BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
  10. SetVelocity { x_vel: 0.0, y_vel: 0.0 }
  11. FloatVariableMultiply { variable: LongtermAccessFloat (0x46), value: 0.6 }
  12. AddVelocity { x_vel: Variable(LongtermAccessFloat(Address(70))), y_vel: Constant(0.025) }
  13. BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
  14. BoolVariableSetTrue { variable: LongtermAccessBool (0x70) }
  15. loop Infinite times:
    1. FrameSpeedModifier { multiplier: 1.2, unk: 0 }
    2. LoopRest
    3. if (OnGround)
      1. SetEdgeSlide(StayOn)
      2. ChangeSubaction(SpecialSEnd)
      3. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
    4. else
      1. SetEdgeSlide(Airbourne)
      2. ChangeSubaction(SpecialAirSEnd)
      3. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }

Exit Script