PM3.02 - Yoshi - Subroutine - 0x19518

  1. ControllerClearBuffer
  2. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
  3. CreateInterrupt { interrupt_id: None, action: Guard, requirement: (AnimationEnd) }
  4. PreviousInterruptAddRequirement((LongtermAccessFloat(ShieldCharge) GreaterThan scalar(0)))
  5. PreviousInterruptAddRequirement(ShieldInputHeld)
  6. PreviousInterruptAddRequirement(OnGround)
  7. Subroutine(0x24844)
  8. CallEveryFrame { thread_id: 9, script: 0x248dc }