PM3.02 - Zelda - Action - 0x119

Entry Script

  1. if ((InternalConstantInt(VerticalCharacterVelocity) LessThan scalar(-0.01)))
    1. LedgeGrabEnable(EnableInFrontAndBehind)
  2. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  3. UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(false)] }
  4. UnknownEvent { namespace: 0xc, code: 0x17, unk1: 0x0, arguments: [Bool(false)] }
  5. TagDisplay(false)
  6. UnknownEvent { namespace: 0x8, code: 0x4, unk1: 0x0, arguments: [Bool(false)] }
  7. CreateInterrupt { interrupt_id: None, action: EscapeAir, requirement: (ButtonPress value(3)) }
  8. PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool(EnableLandingLag))
  9. CreateInterrupt { interrupt_id: None, action: 0x11a, requirement: ((RandomAccessInt (0x0) LessThanOrEqual scalar(0))) }
  10. CallEveryFrame { thread_id: 9, script: 0x17e08 }
  11. SetAirGround(103)
  12. loop Infinite times:
    1. if (OnGround)
      1. SetEdgeSlide(StayOn)
      2. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
    2. else
      1. SetEdgeSlide(Airbourne)
      2. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
    3. LoopRest

Exit Script