PM3.6 - Ness - Subroutine - 0x253c4

  1. FloatVariableSet { variable: RandomAccessFloat (0xa), value: LongtermAccessFloat (0x3c) }
  2. FloatVariableMultiply { variable: RandomAccessFloat (0xa), value: -1 }
  3. FloatVariableAdd { variable: RandomAccessFloat (0xa), value: RandomAccessInt (0x11bba) }
  4. FloatVariableAdd { variable: RandomAccessFloat (0xa), value: RandomAccessInt (0x11bbb) }
  5. if ((RandomAccessFloat (0xa) GreaterThan scalar(240)))
    1. FloatVariableSet { variable: RandomAccessFloat (0xa), value: 240 }
  6. FloatVariableDivide { variable: RandomAccessFloat (0xa), value: 3.75 }
  7. FloatVariableAdd { variable: RandomAccessFloat (0xa), value: 16 }
  8. FloatVariableSet { variable: LongtermAccessFloat (0x3c), value: RandomAccessInt (0x11bba) }
  9. FloatVariableAdd { variable: LongtermAccessFloat (0x3c), value: RandomAccessInt (0x11bbb) }