PM3.6 - Olimar - Action - 0x112 SpecialN

Entry Script

  1. IntVariableSet { variable: RandomAccessInt (0xb), value: 0 }
  2. if ((RandomAccessFloat (0x4d2) GreaterThan scalar(0)))
    1. IntVariableIncrement { variable: RandomAccessInt (0xb) }
  3. if ((RandomAccessFloat (0x4d6) GreaterThan scalar(0)))
    1. IntVariableIncrement { variable: RandomAccessInt (0xb) }
  4. if ((RandomAccessFloat (0x4da) GreaterThan scalar(0)))
    1. IntVariableIncrement { variable: RandomAccessInt (0xb) }
  5. if ((RandomAccessFloat (0x4de) GreaterThan scalar(0)))
    1. IntVariableIncrement { variable: RandomAccessInt (0xb) }
  6. if ((RandomAccessFloat (0x4e2) GreaterThan scalar(0)))
    1. IntVariableIncrement { variable: RandomAccessInt (0xb) }
  7. if ((RandomAccessFloat (0x4e6) GreaterThan scalar(0)))
    1. IntVariableIncrement { variable: RandomAccessInt (0xb) }
  8. if (OnGround)
    1. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
    2. CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
    3. SetAirGround(6)
    4. UnknownEvent { namespace: 0x9, code: 0x0, unk1: 0x0, arguments: [Value(0)] }
    5. SetEdgeSlide(StayOn)
    6. if ((RandomAccessInt (0xb) LessThan scalar(4)))
      1. ChangeSubactionRestartFrame(SpecialNStart)
    7. else
      1. ChangeSubactionRestartFrame(SpecialNFailure)
  9. else
    1. Subroutine(Offset { offset: 0xffffffff, origin: 0x1df7c })
    2. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
    3. SetAirGround(0)
    4. UnknownEvent { namespace: 0x9, code: 0x0, unk1: 0x0, arguments: [Value(2)] }
    5. SetEdgeSlide(Airbourne)
    6. ChangeSubactionRestartFrame(SpecialAirNFailure)

Exit Script