PM3.6 - Peach - Subroutine - 0x20694

  1. if (BoolIsTrue RandomAccessInt (0x6a))
    1. BoolVariableSetTrue { variable: RandomAccessInt (0x68) }
    2. BoolVariableSetFalse { variable: RandomAccessInt (0x69) }
    3. BoolVariableSetFalse { variable: RandomAccessInt (0x6a) }
    4. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
  2. else
    1. if (BoolIsTrue RandomAccessInt (0x68))
      1. BoolVariableSetFalse { variable: RandomAccessInt (0x68) }
      2. BoolVariableSetTrue { variable: RandomAccessInt (0x69) }
      3. BoolVariableSetFalse { variable: RandomAccessInt (0x6a) }
      4. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 2 }
    2. else
      1. if (BoolIsTrue RandomAccessInt (0x69))
        1. BoolVariableSetFalse { variable: RandomAccessInt (0x68) }
        2. BoolVariableSetFalse { variable: RandomAccessInt (0x69) }
        3. BoolVariableSetTrue { variable: RandomAccessInt (0x6a) }
        4. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 3 }
      2. else
        1. UnknownEvent { namespace: 0x0, code: 0x10, unk1: 0x0, arguments: [Value(10000), Variable(Variable { memory_type: LongtermAccess, data_type: Int, address: 64 })] }
        2. Case(0)
        3. BoolVariableSetTrue { variable: RandomAccessInt (0x68) }
        4. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
        5. Case(1)
        6. BoolVariableSetTrue { variable: RandomAccessInt (0x69) }
        7. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 2 }
        8. Case(2)
        9. BoolVariableSetTrue { variable: RandomAccessInt (0x6a) }
        10. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 3 }
        11. EndSwitch