PM3.6 - Pit - Subroutine - 0x1bd88
- FloatVariableSet { variable: LongtermAccessFloat (0x6), value: InternalConstantInt(HorizontalCharacterVelocity) }
- FloatVariableSet { variable: LongtermAccessFloat(CurryAngle1), value: InternalConstantInt(VerticalCharacterVelocity) }
- CreateInterrupt { interrupt_id: None, action: GlideAttack, requirement: (InAir) }
- PreviousInterruptAddRequirement(ButtonPress value(3))
- PreviousInterruptAddRequirement(ButtonPress value(0))
- CreateInterrupt { interrupt_id: None, action: Multijump, requirement: (InAir) }
- PreviousInterruptAddRequirement(ButtonPress value(2))
- PreviousInterruptAddRequirement((LongtermAccessInt(JumpsUsed) LessThan InternalConstantInt(MaxJumpCount)))
- CreateInterrupt { interrupt_id: None, action: GlideEnd, requirement: (InAir) }
- PreviousInterruptAddRequirement(ButtonPress value(1))
- CreateInterrupt { interrupt_id: None, action: AerialAttack, requirement: (InAir) }
- PreviousInterruptAddRequirement(ButtonPress value(0))