PM3.6 - Samus - Common Section gameAnimCmd_HarisenSwingDashCommon

  1. CreateHitBox(HitBoxArguments { bone_index: 305, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 120, wdsk: 80, kbg: 70, shield_damage: 40, bkb: 50, size: 7.2, x_offset: 0.0, y_offset: 8.4, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Paper, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
  2. CreateHitBox(HitBoxArguments { bone_index: 305, hitbox_id: 1, set_id: 0, damage: Constant(7.0), trajectory: 120, wdsk: 80, kbg: 70, shield_damage: 40, bkb: 50, size: 5.76, x_offset: 0.0, y_offset: 3.8, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Paper, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
  3. CreateHitBox(HitBoxArguments { bone_index: 305, hitbox_id: 2, set_id: 0, damage: Constant(6.0), trajectory: 120, wdsk: 80, kbg: 70, shield_damage: 40, bkb: 50, size: 4.32, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Paper, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
  4. CreateHitBox(HitBoxArguments { bone_index: 305, hitbox_id: 3, set_id: 0, damage: Constant(6.0), trajectory: 120, wdsk: 80, kbg: 70, shield_damage: 40, bkb: 50, size: 4.32, x_offset: 0.0, y_offset: -2.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Paper, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
  5. SoundEffect1(56)