PM3.6 - Sheik - Action - 0x119
            Entry Script
            - CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(InAir)
- if ((LongtermAccessInt(Temp1) GreaterThanOrEqual scalar(6))) - IfStatementAnd (not(BoolIsTrue LongtermAccessBool(VelocityIgnoreHitstun)))
- BoolVariableSetTrue { variable: LongtermAccessBool(VelocityIgnoreHitstun) }
- UnknownEvent { namespace: 0x11, code: 0x1e, unk1: 0x0, arguments: [Value(26)] }
 
- BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
- loop Infinite times: - if (OnGround) - SetEdgeSlide(StayOn)
- SetAirGround(6)
- if (not(BoolIsTrue RandomAccessBool(EnableActionTransition))) - ChangeSubactionRestartFrame(SpecialNCancel)
 
- else- ChangeSubaction(SpecialNCancel)
 
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
 
- else- SetEdgeSlide(Airbourne)
- SetAirGround(10)
- if (not(BoolIsTrue RandomAccessBool(EnableActionTransition))) - ChangeSubactionRestartFrame(SpecialAirNCancel)
 
- else- ChangeSubaction(SpecialAirNCancel)
 
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
 
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- LoopRest
 
Exit Script