PM3.6 - Snake - Subroutine - 0x1a6c0

  1. ControllerUnk02
  2. ChangeSubactionRestartFrame(AppealWait)
  3. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: ButtonPress }, Value(0)] }
  4. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
  5. BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
  6. UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 24005 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 2 })] }
  7. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: Comparison }, Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 2 }), Value(1), Scalar(0.0)] }
  8. CallEveryFrame { thread_id: 9, script: 0x1a620 }
  9. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: AnimationEnd }] }
  10. LoopRest
  11. ChangeSubactionRestartFrame(AppealEnd)
  12. CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }