Brawl - Ike - Subroutine - 0x1faf4

  1. if (not(BoolIsTrue RandomAccessBool (0x11)))
    1. IntVariableIncrement { variable: RandomAccessInt (0x1) }
    2. if ((RandomAccessInt (0x1) GreaterThanOrEqual InternalConstantInt (0x5dc3)))
      1. BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
      2. SoundEffect1(5914)
  2. if (not(BoolIsTrue RandomAccessBool(SpecialsMovement)))
    1. IntVariableIncrement { variable: RandomAccessInt(ThrowDataParam1) }
    2. if ((RandomAccessInt(ThrowDataParam1) GreaterThanOrEqual InternalConstantInt (0x5dc4)))
      1. BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }