Brawl - Ike - Subroutine - 0x1faf4
- if (not(BoolIsTrue RandomAccessBool (0x11)))
- IntVariableIncrement { variable: RandomAccessInt (0x1) }
- if ((RandomAccessInt (0x1) GreaterThanOrEqual InternalConstantInt (0x5dc3)))
- BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
- SoundEffect1(5914)
- if (not(BoolIsTrue RandomAccessBool(SpecialsMovement)))
- IntVariableIncrement { variable: RandomAccessInt(ThrowDataParam1) }
- if ((RandomAccessInt(ThrowDataParam1) GreaterThanOrEqual InternalConstantInt (0x5dc4)))
- BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }