Brawl - Kirby - Subroutine - 0x354ac

  1. ChangeSubactionRestartFrame(SpecialAirS)
  2. UnknownEvent { namespace: 0x8, code: 0x1, unk1: 0x0, arguments: [Value(3)] }
  3. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
  4. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (BoolIsTrue RandomAccessBool(EnableActionTransition)) }
  5. CreateInterrupt { interrupt_id: None, action: LandingFallSpecial, requirement: (OnGround) }