Brawl - Kirby - Subaction - SpecialAirS

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Stats

IASA: None
Hitboxes active: 17-18, 34-35
Hitbox set 0 hits: 17, 34
Subaction Index: 0x1ed

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:17-18

Set ID Dmg BKB KBG Angle Effect Sound Clang Shieldstun Hitlag Targets
0 0 17 65 75 55 Normal Kick false 9 9
0 1 13 50 70 55 Normal Kick false 7 8
0 2 13 50 70 55 Normal Kick false 7 8

Frames:34-35

Set ID Dmg BKB KBG Angle Effect Sound Clang Shieldstun Hitlag Targets
0 0 15 60 70 20 Normal Kick false 8 8
0 1 10 60 70 20 Normal Kick false 6 6
0 2 10 60 70 20 Normal Kick false 6 6

Scripts

Main

  1. GenerateArticle { article_id: 0, subaction_only: true }
  2. AsyncWait(16.0)
  3. CreateHitBox(HitBoxArguments { bone_index: 440, hitbox_id: 0, set_id: 0, damage: Constant(17.0), trajectory: 55, wdsk: 0, kbg: 75, shield_damage: 0, bkb: 65, size: 4.7, x_offset: 0.0, y_offset: 8.8, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: false, unk5: true, direct: true, unk6: 0 })
  4. CreateHitBox(HitBoxArguments { bone_index: 440, hitbox_id: 1, set_id: 0, damage: Constant(13.0), trajectory: 55, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 50, size: 3.0, x_offset: 0.0, y_offset: 2.4, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: false, unk5: true, direct: true, unk6: 0 })
  5. CreateHitBox(HitBoxArguments { bone_index: 440, hitbox_id: 2, set_id: 0, damage: Constant(13.0), trajectory: 55, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 50, size: 2.0, x_offset: 0.0, y_offset: 0.0, z_offset: -2.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: false, unk5: true, direct: true, unk6: 0 })
  6. SyncWait(2.0)
  7. DeleteAllHitBoxes
  8. AsyncWait(33.0)
  9. CreateHitBox(HitBoxArguments { bone_index: 440, hitbox_id: 0, set_id: 0, damage: Constant(15.0), trajectory: 20, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 60, size: 4.7, x_offset: 0.0, y_offset: 8.8, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: false, unk5: true, direct: true, unk6: 0 })
  10. CreateHitBox(HitBoxArguments { bone_index: 440, hitbox_id: 1, set_id: 0, damage: Constant(10.0), trajectory: 20, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 60, size: 3.0, x_offset: 0.0, y_offset: 2.4, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: false, unk5: true, direct: true, unk6: 0 })
  11. CreateHitBox(HitBoxArguments { bone_index: 440, hitbox_id: 2, set_id: 0, damage: Constant(10.0), trajectory: 20, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 60, size: 2.0, x_offset: 0.0, y_offset: 2.4, z_offset: -2.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: false, unk5: true, direct: true, unk6: 0 })
  12. SyncWait(2.0)
  13. DeleteAllHitBoxes
  14. AsyncWait(49.0)
  15. ArticleAnimation(0)

GFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 6, graphic: 4, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  2. AsyncWait(3.0)
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 29, bone: 440, x_offset: 0.0, y_offset: 12.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  4. AsyncWait(5.0)
  5. UnknownEvent { namespace: 0x11, code: 0x4, unk1: 0x0, arguments: [Value(6), Value(6), Value(440), Scalar(0.0), Scalar(9.0), Scalar(-2.0), Value(440), Scalar(0.0), Scalar(12.5), Scalar(-2.0), Bool(true), Value(0), Value(400), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(1.0), Value(8), Value(2), Scalar(4.0)] }
  6. AsyncWait(44.0)
  7. DeleteSwordGlow { fade_time: 1 }

SFX

  1. AsyncWait(16.0)
  2. SoundEffect1(1179)
  3. SoundEffect1(3120)
  4. SoundEffect1(3122)
  5. SyncWait(17.0)
  6. SoundEffect1(3120)
  7. SoundEffect1(3122)

Other

  1. ItemVisibility(false)
  2. AsyncWait(15.0)
  3. Rumble { unk1: 17, unk2: 0 }
  4. AsyncWait(31.0)
  5. Rumble { unk1: 17, unk2: 0 }