Brawl - Kirby - Subaction - SpecialN_24

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Stats

IASA: None
Subaction Index: 0x2ff

Scripts

Main

  1. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }

GFX

  1. RemoveFlashEffect
  2. AsyncWait(3.0)
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 271, graphic: 2, bone: 400, x_offset: 3.0, y_offset: 5.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: -90.0, z_rotation: 0.0, scale: 0.8, randomize: None, terminate_with_animation: true })
  4. GraphicEffect(GraphicEffect { graphic: 10, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 15.0, random_y_offset: 0.0, random_z_offset: 20.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
  5. AsyncWait(12.0)
  6. FlashEffectOverlay { red: 255, green: 128, blue: 255, alpha: 80 }
  7. SetColorOfFlashEffectOverlay { transition_time: 8, red: 0, green: 0, blue: 0, alpha: 0 }
  8. GraphicEffect(GraphicEffect { graphic: 10, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: -10.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 15.0, random_y_offset: 0.0, random_z_offset: 20.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
  9. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
  10. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
  11. Goto(SpecialN_24 GFX 0x1a480)

SFX

    Other