Brawl - Kirby - Subaction - SpecialNStart_6
            
            
            
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            Stats
            
                
                    | IASA: | None | 
                
                    | Fully Intangible: | 1-3 | 
                
                    | Hitboxes active: | 4-5 | 
                
                    | Hitbox set 0 hits: | 4 | 
                
                    | Subaction Index: | 0x22d | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:4-5
            
                
                    
                        
                            | Set | ID | Dmg | WDSK | BKB | KBG | Angle | Effect | Sound | Clang | Shield Dmg | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 4 | 105 | 0 | 100 | 100 | Normal | Kick | false | 1 | 3 | 4 |            | 
                            
                            | 0 | 1 | 4 | 105 | 0 | 100 | 114 | Normal | Kick | false | 1 | 3 | 4 |            | 
                            
                            | 0 | 2 | 4 | 105 | 0 | 100 | 120 | Normal | Kick | false | 1 | 3 | 4 |            | 
                
             
            Scripts
            Main
            - UnknownEvent { namespace: 0x10, code: 0x12, unk1: 0x0, arguments: [Value(10)] }
- UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(10), Value(0)] }
- ChangeHurtBoxStateAll { state: IntangibleFlashing }
- AsyncWait(3.0)
- ChangeHurtBoxStateAll { state: Normal }
- CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 100, wdsk: 105, kbg: 100, shield_damage: 1, bkb: 0, size: 6.0, x_offset: 0.0, y_offset: 4.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: None, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 1, set_id: 0, damage: Constant(4.0), trajectory: 114, wdsk: 105, kbg: 100, shield_damage: 1, bkb: 0, size: 6.0, x_offset: 0.0, y_offset: 4.0, z_offset: -10.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: None, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 2, set_id: 0, damage: Constant(4.0), trajectory: 120, wdsk: 105, kbg: 100, shield_damage: 1, bkb: 0, size: 6.0, x_offset: 0.0, y_offset: 4.0, z_offset: 10.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: None, clang: false, unk5: false, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
GFX
            - ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 9, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
SFX
            - AsyncWait(3.0)
- SoundEffect1(6924)
Other