Brawl - Kirby - Subaction - SpecialNTurn_1

|

Stats

IASA: None
Subaction Index: 0x2e1

Scripts

Main

  1. AsyncWait(10.0)
  2. ReverseDirection
  3. AsyncWait(69.0)
  4. CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 0, set_id: 0, damage: Constant(35.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 30, size: 5.0, x_offset: 0.0, y_offset: 4.5, z_offset: -8.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  5. CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 1, set_id: 0, damage: Constant(35.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 30, size: 4.7, x_offset: 0.0, y_offset: 4.5, z_offset: -1.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  6. CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 2, set_id: 0, damage: Constant(35.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 30, size: 4.0, x_offset: 0.0, y_offset: 4.5, z_offset: -13.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  7. AsyncWait(71.0)
  8. DeleteAllHitBoxes
  9. AsyncWait(117.0)
  10. AllowInterrupts

GFX

  1. Goto(SpecialN_22 GFX 0x12738)

SFX

  1. AsyncWait(0.0)
  2. SyncWait(69.0)
  3. SoundEffectTransient(6854)
  4. SoundEffect1(6856)

Other

  1. Rumble { unk1: 12, unk2: 0 }
  2. AsyncWait(69.0)
  3. ScreenShake { magnitude: 2 }
  4. Rumble { unk1: 5, unk2: 0 }