Brawl - Kirby - Subaction - AttackS4S

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Stats

IASA: None
Hitboxes active: 8-17
Hitbox set 0 hits: 8
Subaction Index: 0x58

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:8-12

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 15 38 98 38 Normal Kick 8 8
0 1 15 38 98 38 Normal Kick 8 8
0 2 15 38 98 38 Normal Kick 8 8

Frames:13-17

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 13 25 96 73 Normal Kick 7 8
0 1 13 25 96 73 Normal Kick 7 8
0 2 13 25 94 73 Normal Kick 7 8

Scripts

Main

  1. AsyncWait(7.0)
  2. CreateHitBox(HitBoxArguments { bone_index: 446, hitbox_id: 0, set_id: 0, damage: Constant(15.0), trajectory: 38, wdsk: 0, kbg: 98, shield_damage: 0, bkb: 38, size: 6.0, x_offset: -1.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  3. CreateHitBox(HitBoxArguments { bone_index: 446, hitbox_id: 1, set_id: 0, damage: Constant(15.0), trajectory: 38, wdsk: 0, kbg: 98, shield_damage: 0, bkb: 38, size: 5.5, x_offset: 1.8, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  4. CreateHitBox(HitBoxArguments { bone_index: 446, hitbox_id: 2, set_id: 0, damage: Constant(15.0), trajectory: 38, wdsk: 0, kbg: 98, shield_damage: 0, bkb: 38, size: 5.0, x_offset: 6.4, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  5. AsyncWait(12.0)
  6. CreateHitBox(HitBoxArguments { bone_index: 446, hitbox_id: 0, set_id: 0, damage: Constant(13.0), trajectory: 73, wdsk: 0, kbg: 96, shield_damage: 0, bkb: 25, size: 6.0, x_offset: -1.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  7. CreateHitBox(HitBoxArguments { bone_index: 446, hitbox_id: 1, set_id: 0, damage: Constant(13.0), trajectory: 73, wdsk: 0, kbg: 96, shield_damage: 0, bkb: 25, size: 5.5, x_offset: 1.6, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  8. CreateHitBox(HitBoxArguments { bone_index: 446, hitbox_id: 2, set_id: 0, damage: Constant(13.0), trajectory: 73, wdsk: 0, kbg: 94, shield_damage: 0, bkb: 25, size: 4.0, x_offset: 5.5, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  9. AsyncWait(17.0)
  10. DeleteAllHitBoxes

GFX

  1. AsyncWait(7.0)
  2. GraphicEffect(GraphicEffect { graphic: 33, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

SFX

  1. AsyncWait(0.0)
  2. SoundEffectStop(191)
  3. SoundEffect1(1200)
  4. SoundEffect1(168)
  5. SyncWait(5.0)
  6. SoundEffect1(107)
  7. SyncWait(2.0)
  8. SoundEffect1(113)
  9. SyncWait(1.0)
  10. SoundEffect1(115)
  11. SyncWait(16.0)
  12. SoundEffect1(3088)

Other

  1. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(4), Bool(true)] }
  2. AsyncWait(18.0)
  3. Rumble { unk1: 18, unk2: 0 }
  4. AsyncWait(30.0)
  5. SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 10 }