Brawl - Kirby - Subaction - SpecialNHit_1

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Stats

IASA: None
Subaction Index: 0x255

Scripts

Main

  1. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(13), Value(1)] }
  2. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  3. AsyncWait(4.0)
  4. ChangeHurtBoxStateAll { state: Normal }

GFX

  1. AsyncWait(2.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 272, graphic: 1, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })

SFX

  1. AsyncWait(1.0)
  2. SoundEffectStop(6907)
  3. SoundEffect1(6908)

Other

  1. ItemVisibility(false)
  2. Rumble { unk1: 5, unk2: 0 }