Brawl - Kirby - Subaction - SpecialAirNBomb_1
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Stats
IASA: |
72 |
Fully Intangible: |
2-17 |
Hitboxes active: |
17 |
Hitbox set 0 hits: |
17 |
Subaction Index: |
0x250 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:17
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Direct |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
13 |
50 |
110 |
361 |
Normal |
Burn |
false |
false |
7 |
8 |
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Scripts
Main
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
- AsyncWait(1.0)
- BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
- ChangeHurtBoxStateAll { state: IntangibleFlashing }
- AsyncWait(16.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableGlide) }
- CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 0, set_id: 0, damage: Constant(13.0), trajectory: 361, wdsk: 0, kbg: 110, shield_damage: 0, bkb: 50, size: 12.0, x_offset: 0.0, y_offset: 5.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Explosive, clang: false, unk5: true, direct: false, unk6: 0 })
- SyncWait(1.0)
- ChangeHurtBoxStateAll { state: Normal }
- DeleteAllHitBoxes
- AsyncWait(41.0)
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
- AsyncWait(71.0)
- AllowInterrupts
GFX
- Goto(SpecialNBomb_1 GFX 0x14ae8)
SFX
- AsyncWait(20.0)
- SoundEffectVictory(79)
Other
- UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(4), Bool(true)] }
- AsyncWait(2.0)
- SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 2 }
- Rumble { unk1: 12, unk2: 0 }
- AsyncWait(16.0)
- Rumble { unk1: 15, unk2: 0 }
- AsyncWait(63.0)