Brawl - Kirby - Subaction - AttackLw4
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 |
52 |
Stats
IASA: |
None |
Partially Intangible: |
1-10 |
Hitboxes active: |
6-18 |
Hitbox set 0 hits: |
6 |
Subaction Index: |
0x60 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:6-10
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
14 |
30 |
100 |
76 |
Normal |
Kick |
8 |
8 |
|
0 |
1 |
14 |
30 |
100 |
76 |
Normal |
Kick |
8 |
8 |
|
0 |
2 |
14 |
20 |
85 |
28 |
Normal |
Kick |
8 |
8 |
|
0 |
3 |
14 |
20 |
85 |
28 |
Normal |
Kick |
8 |
8 |
|
Frames:11-18
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
11 |
30 |
100 |
76 |
Normal |
Kick |
6 |
7 |
|
0 |
1 |
11 |
30 |
100 |
76 |
Normal |
Kick |
6 |
7 |
|
0 |
2 |
9 |
20 |
85 |
28 |
Normal |
Kick |
6 |
6 |
|
0 |
3 |
9 |
20 |
85 |
28 |
Normal |
Kick |
6 |
6 |
|
Scripts
Main
- ChangeHurtBoxStateSpecific { bone: 455, state: IntangibleFlashing }
- ChangeHurtBoxStateSpecific { bone: 446, state: IntangibleFlashing }
- ChangeHurtBoxStateSpecific { bone: 457, state: IntangibleFlashing }
- ChangeHurtBoxStateSpecific { bone: 448, state: IntangibleFlashing }
- AsyncWait(5.0)
- CreateHitBox(HitBoxArguments { bone_index: 453, hitbox_id: 0, set_id: 0, damage: Constant(14.0), trajectory: 76, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 30, size: 5.1, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 444, hitbox_id: 1, set_id: 0, damage: Constant(14.0), trajectory: 76, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 30, size: 5.1, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 455, hitbox_id: 2, set_id: 0, damage: Constant(14.0), trajectory: 28, wdsk: 0, kbg: 85, shield_damage: 0, bkb: 20, size: 5.1, x_offset: 5.2, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 446, hitbox_id: 3, set_id: 0, damage: Constant(14.0), trajectory: 28, wdsk: 0, kbg: 85, shield_damage: 0, bkb: 20, size: 5.1, x_offset: 5.2, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(10.0)
- UnchangeHurtBoxStateSpecific
- ChangeHitBoxDamage { hitbox_id: 0, new_damage: 11 }
- ChangeHitBoxDamage { hitbox_id: 1, new_damage: 11 }
- ChangeHitBoxDamage { hitbox_id: 2, new_damage: 9 }
- ChangeHitBoxDamage { hitbox_id: 3, new_damage: 9 }
- AsyncWait(18.0)
- DeleteAllHitBoxes
GFX
- AsyncWait(2.0)
- GraphicEffect(GraphicEffect { graphic: 15, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
- AsyncWait(0.0)
- SoundEffectStop(191)
- SoundEffect1(1202)
- SoundEffect1(168)
- SyncWait(5.0)
- SoundEffect1(113)
- SoundEffect1(168)
- SyncWait(1.0)
- SoundEffect1(107)
- SyncWait(1.0)
- SoundEffect1(113)
- SyncWait(1.0)
- SoundEffect1(115)
- SyncWait(37.0)
- SoundEffect1(3088)
Other
- SlopeContourStand { leg_bone_parent: 1 }
- AsyncWait(7.0)
- Rumble { unk1: 18, unk2: 0 }
- AsyncWait(33.0)
- SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 7 }