Brawl - Zelda - Subaction - AttackLw4
            
            
            
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            Stats
            
                
                    | IASA: | 
                    
                    39 | 
                
                
                    | Partially Intangible: | 
                    
                    3-13 | 
                
                
                    | Hitboxes active: | 
                    
                    3-5, 11-13 | 
                
                
                    | Hitbox set 0 hits: | 
                    
                    3, 11 | 
                
                
                    | Subaction Index: | 
                    
                    0x60 | 
                
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:3-5
            
                
                    
                        
                            | Set | 
                            ID | 
                            Dmg | 
                            BKB | 
                            KBG | 
                            Angle | 
                            Effect | 
                            Sound | 
                            Trip Rate | 
                            Shieldstun | 
                            Hitlag | 
                            Targets | 
                        
                    
                    
                        
                            
                            | 0 | 
                            0 | 
                            12 | 
                            20 | 
                            95 | 
                            20 | 
                            Normal | 
                            Kick | 
                            0.3 | 
                            7 | 
                            7 | 
                                        | 
                        
                            
                            | 0 | 
                            1 | 
                            12 | 
                            20 | 
                            95 | 
                            20 | 
                            Normal | 
                            Kick | 
                            0.3 | 
                            7 | 
                            7 | 
                                        | 
                        
                            
                            | 0 | 
                            2 | 
                            12 | 
                            20 | 
                            95 | 
                            20 | 
                            Normal | 
                            Kick | 
                            0.3 | 
                            7 | 
                            7 | 
                                        | 
                    
                
             
            Frames:11-13
            
                
                    
                        
                            | Set | 
                            ID | 
                            Dmg | 
                            BKB | 
                            KBG | 
                            Angle | 
                            Effect | 
                            Sound | 
                            Trip Rate | 
                            Shieldstun | 
                            Hitlag | 
                            Targets | 
                        
                    
                    
                        
                            
                            | 0 | 
                            0 | 
                            10 | 
                            20 | 
                            85 | 
                            20 | 
                            Normal | 
                            Kick | 
                            0.3 | 
                            6 | 
                            6 | 
                                        | 
                        
                            
                            | 0 | 
                            1 | 
                            10 | 
                            20 | 
                            85 | 
                            20 | 
                            Normal | 
                            Kick | 
                            0.3 | 
                            6 | 
                            6 | 
                                        | 
                        
                            
                            | 0 | 
                            2 | 
                            10 | 
                            20 | 
                            85 | 
                            20 | 
                            Normal | 
                            Kick | 
                            0.3 | 
                            6 | 
                            6 | 
                                        | 
                    
                
             
            Scripts
            Main
            - AsyncWait(2.0)
 - ChangeHurtBoxStateSpecific { bone: 18, state: IntangibleFlashing }
 - ChangeHurtBoxStateSpecific { bone: 17, state: IntangibleFlashing }
 - CreateHitBox(HitBoxArguments { bone_index: 18, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 20, wdsk: 0, kbg: 95, shield_damage: 0, bkb: 20, size: 5.0, x_offset: -2.0, y_offset: 7.0, z_offset: 0.0, tripping_rate: 0.3, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 18, hitbox_id: 1, set_id: 0, damage: Constant(12.0), trajectory: 20, wdsk: 0, kbg: 95, shield_damage: 0, bkb: 20, size: 5.0, x_offset: 0.0, y_offset: 3.0, z_offset: 0.0, tripping_rate: 0.3, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 18, hitbox_id: 2, set_id: 0, damage: Constant(12.0), trajectory: 20, wdsk: 0, kbg: 95, shield_damage: 0, bkb: 20, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.3, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
 - SyncWait(3.0)
 - DeleteAllHitBoxes
 - AsyncWait(10.0)
 - CreateHitBox(HitBoxArguments { bone_index: 18, hitbox_id: 0, set_id: 0, damage: Constant(10.0), trajectory: 20, wdsk: 0, kbg: 85, shield_damage: 0, bkb: 20, size: 5.0, x_offset: -2.0, y_offset: 7.0, z_offset: 0.0, tripping_rate: 0.3, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 18, hitbox_id: 1, set_id: 0, damage: Constant(10.0), trajectory: 20, wdsk: 0, kbg: 85, shield_damage: 0, bkb: 20, size: 5.0, x_offset: 0.0, y_offset: 3.0, z_offset: 0.0, tripping_rate: 0.3, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 18, hitbox_id: 2, set_id: 0, damage: Constant(10.0), trajectory: 20, wdsk: 0, kbg: 85, shield_damage: 0, bkb: 20, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.3, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
 - SyncWait(3.0)
 - DeleteAllHitBoxes
 - UnchangeHurtBoxStateSpecific
 - AsyncWait(38.0)
 - AllowInterrupts
 
            GFX
            - AsyncWait(2.0)
 - GraphicEffect(GraphicEffect { graphic: 14, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
 
            SFX
            - AsyncWait(2.0)
 - SoundEffectStop(105)
 - SoundEffect1(1540)
 - SoundEffect1(4062)
 - SoundEffect1(112)
 - SyncWait(8.0)
 - SoundEffect1(4062)
 - SoundEffect1(112)
 
            Other
            - AsyncWait(2.0)
 - Rumble { unk1: 13, unk2: 0 }