Brawl - Zelda - Subaction - AttackHi4
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54 |
Stats
IASA: |
54 |
Hitboxes active: |
3, 5, 7, 9, 11, 13, 20, 22, 24, 26, 28 |
Hitbox set 0 hits: |
3, 5, 7, 9, 11, 13, 20, 22, 24, 26, 28 |
Subaction Index: |
0x5d |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:3
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
60 |
0 |
100 |
90 |
Electric |
MagicZap |
false |
0.5 |
0.1 |
2 |
1 |
|
0 |
1 |
1 |
50 |
0 |
100 |
270 |
Electric |
MagicZap |
false |
0.5 |
0.1 |
2 |
1 |
|
0 |
2 |
1 |
60 |
0 |
100 |
200 |
Electric |
MagicZap |
false |
0.5 |
0.1 |
2 |
1 |
|
0 |
3 |
1 |
60 |
0 |
100 |
200 |
Electric |
MagicZap |
false |
0.5 |
0.1 |
2 |
1 |
|
Frame:5
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
60 |
0 |
100 |
90 |
Electric |
MagicZap |
false |
0.5 |
0.1 |
2 |
1 |
|
0 |
1 |
1 |
50 |
0 |
100 |
270 |
Electric |
MagicZap |
false |
0.5 |
0.1 |
2 |
1 |
|
0 |
2 |
1 |
60 |
0 |
100 |
200 |
Electric |
MagicZap |
false |
0.5 |
0.1 |
2 |
1 |
|
0 |
3 |
1 |
60 |
0 |
100 |
200 |
Electric |
MagicZap |
false |
0.5 |
0.1 |
2 |
1 |
|
Frame:7
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
60 |
0 |
100 |
90 |
Electric |
MagicZap |
false |
0.5 |
0.1 |
2 |
1 |
|
0 |
1 |
1 |
50 |
0 |
100 |
270 |
Electric |
MagicZap |
false |
0.5 |
0.1 |
2 |
1 |
|
0 |
2 |
1 |
60 |
0 |
100 |
200 |
Electric |
MagicZap |
false |
0.5 |
0.1 |
2 |
1 |
|
0 |
3 |
1 |
60 |
0 |
100 |
200 |
Electric |
MagicZap |
false |
0.5 |
0.1 |
2 |
1 |
|
Frame:9
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
60 |
0 |
100 |
90 |
Electric |
MagicZap |
false |
0.5 |
0.1 |
2 |
1 |
|
0 |
1 |
1 |
50 |
0 |
100 |
270 |
Electric |
MagicZap |
false |
0.5 |
0.1 |
2 |
1 |
|
0 |
2 |
1 |
60 |
0 |
100 |
200 |
Electric |
MagicZap |
false |
0.5 |
0.1 |
2 |
1 |
|
0 |
3 |
1 |
60 |
0 |
100 |
200 |
Electric |
MagicZap |
false |
0.5 |
0.1 |
2 |
1 |
|
Frame:11
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
60 |
0 |
100 |
90 |
Electric |
MagicZap |
false |
0.5 |
0.1 |
2 |
1 |
|
0 |
1 |
1 |
50 |
0 |
100 |
270 |
Electric |
MagicZap |
false |
0.5 |
0.1 |
2 |
1 |
|
0 |
2 |
1 |
60 |
0 |
100 |
200 |
Electric |
MagicZap |
false |
0.5 |
0.1 |
2 |
1 |
|
0 |
3 |
1 |
60 |
0 |
100 |
200 |
Electric |
MagicZap |
false |
0.5 |
0.1 |
2 |
1 |
|
Frame:13
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
60 |
0 |
100 |
90 |
Electric |
MagicZap |
false |
0.5 |
0.1 |
2 |
1 |
|
0 |
1 |
1 |
50 |
0 |
100 |
270 |
Electric |
MagicZap |
false |
0.5 |
0.1 |
2 |
1 |
|
0 |
2 |
1 |
60 |
0 |
100 |
200 |
Electric |
MagicZap |
false |
0.5 |
0.1 |
2 |
1 |
|
0 |
3 |
1 |
60 |
0 |
100 |
200 |
Electric |
MagicZap |
false |
0.5 |
0.1 |
2 |
1 |
|
Frame:20
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
60 |
0 |
100 |
90 |
Electric |
MagicZap |
false |
0.5 |
0.1 |
2 |
1 |
|
0 |
1 |
1 |
50 |
0 |
100 |
270 |
Electric |
MagicZap |
false |
0.5 |
0.1 |
2 |
1 |
|
0 |
2 |
1 |
60 |
0 |
100 |
200 |
Electric |
MagicZap |
false |
0.5 |
0.1 |
2 |
1 |
|
0 |
3 |
1 |
60 |
0 |
100 |
200 |
Electric |
MagicZap |
false |
0.5 |
0.1 |
2 |
1 |
|
Frame:22
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
60 |
0 |
100 |
90 |
Electric |
MagicZap |
false |
0.5 |
0.1 |
2 |
1 |
|
0 |
1 |
1 |
50 |
0 |
100 |
270 |
Electric |
MagicZap |
false |
0.5 |
0.1 |
2 |
1 |
|
0 |
2 |
1 |
60 |
0 |
100 |
200 |
Electric |
MagicZap |
false |
0.5 |
0.1 |
2 |
1 |
|
0 |
3 |
1 |
60 |
0 |
100 |
200 |
Electric |
MagicZap |
false |
0.5 |
0.1 |
2 |
1 |
|
Frame:24
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
60 |
0 |
100 |
90 |
Electric |
MagicZap |
false |
0.5 |
0.1 |
2 |
1 |
|
0 |
1 |
1 |
50 |
0 |
100 |
270 |
Electric |
MagicZap |
false |
0.5 |
0.1 |
2 |
1 |
|
0 |
2 |
1 |
60 |
0 |
100 |
200 |
Electric |
MagicZap |
false |
0.5 |
0.1 |
2 |
1 |
|
0 |
3 |
1 |
60 |
0 |
100 |
200 |
Electric |
MagicZap |
false |
0.5 |
0.1 |
2 |
1 |
|
Frame:26
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
60 |
0 |
100 |
90 |
Electric |
MagicZap |
false |
0.5 |
0.1 |
2 |
1 |
|
0 |
1 |
1 |
50 |
0 |
100 |
270 |
Electric |
MagicZap |
false |
0.5 |
0.1 |
2 |
1 |
|
0 |
2 |
1 |
60 |
0 |
100 |
200 |
Electric |
MagicZap |
false |
0.5 |
0.1 |
2 |
1 |
|
0 |
3 |
1 |
60 |
0 |
100 |
200 |
Electric |
MagicZap |
false |
0.5 |
0.1 |
2 |
1 |
|
Frame:28
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
5 |
20 |
210 |
90 |
Electric |
MagicZap |
4 |
4 |
|
0 |
1 |
5 |
20 |
210 |
90 |
Electric |
MagicZap |
4 |
4 |
|
0 |
2 |
5 |
20 |
210 |
90 |
Electric |
MagicZap |
4 |
4 |
|
0 |
3 |
5 |
20 |
210 |
90 |
Electric |
MagicZap |
4 |
4 |
|
Scripts
Main
- SyncWait(2.0)
- loop 6 times:
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 90, wdsk: 60, kbg: 100, shield_damage: 0, bkb: 0, size: 5.0, x_offset: 0.0, y_offset: 11.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 0.1, effect: Electric, unk1: false, sound_level: 0, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(1.0), trajectory: 270, wdsk: 50, kbg: 100, shield_damage: 0, bkb: 0, size: 5.0, x_offset: 0.0, y_offset: 21.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 0.1, effect: Electric, unk1: false, sound_level: 0, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(1.0), trajectory: 200, wdsk: 60, kbg: 100, shield_damage: 0, bkb: 0, size: 5.5, x_offset: 0.0, y_offset: 18.0, z_offset: -6.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 0.1, effect: Electric, unk1: false, sound_level: 0, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(1.0), trajectory: 200, wdsk: 60, kbg: 100, shield_damage: 0, bkb: 0, size: 5.5, x_offset: 0.0, y_offset: 18.0, z_offset: 6.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 0.1, effect: Electric, unk1: false, sound_level: 0, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: false, direct: true, unk6: 0 })
- SyncWait(1.0)
- DeleteAllHitBoxes
- SyncWait(1.0)
- AsyncWait(19.0)
- loop 4 times:
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 90, wdsk: 60, kbg: 100, shield_damage: 0, bkb: 0, size: 5.0, x_offset: 0.0, y_offset: 11.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 0.1, effect: Electric, unk1: false, sound_level: 0, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(1.0), trajectory: 270, wdsk: 50, kbg: 100, shield_damage: 0, bkb: 0, size: 5.0, x_offset: 0.0, y_offset: 21.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 0.1, effect: Electric, unk1: false, sound_level: 0, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(1.0), trajectory: 200, wdsk: 60, kbg: 100, shield_damage: 0, bkb: 0, size: 5.5, x_offset: 0.0, y_offset: 18.0, z_offset: -6.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 0.1, effect: Electric, unk1: false, sound_level: 0, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(1.0), trajectory: 200, wdsk: 60, kbg: 100, shield_damage: 0, bkb: 0, size: 5.5, x_offset: 0.0, y_offset: 18.0, z_offset: 6.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 0.1, effect: Electric, unk1: false, sound_level: 0, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: false, direct: true, unk6: 0 })
- SyncWait(1.0)
- DeleteAllHitBoxes
- SyncWait(1.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: 90, wdsk: 0, kbg: 210, shield_damage: 0, bkb: 20, size: 7.0, x_offset: 0.0, y_offset: 21.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: true, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(5.0), trajectory: 90, wdsk: 0, kbg: 210, shield_damage: 0, bkb: 20, size: 7.5, x_offset: 0.0, y_offset: 18.0, z_offset: -6.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: true, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(5.0), trajectory: 90, wdsk: 0, kbg: 210, shield_damage: 0, bkb: 20, size: 7.5, x_offset: 0.0, y_offset: 18.0, z_offset: 6.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: true, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(5.0), trajectory: 90, wdsk: 0, kbg: 210, shield_damage: 0, bkb: 20, size: 8.0, x_offset: 0.0, y_offset: 15.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: true, unk5: false, direct: true, unk6: 0 })
- SyncWait(1.0)
- DeleteAllHitBoxes
- AsyncWait(53.0)
- AllowInterrupts
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 14, graphic: 3, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- AsyncWait(3.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 14, graphic: 4, bone: 69, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 37, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(12.0)
- GraphicEffect(GraphicEffect { graphic: 15, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
- AsyncWait(0.0)
- SoundEffectStop(105)
- SoundEffect1(1539)
- SyncWait(2.0)
- SoundEffect1(4064)
- SoundEffect1(3964)
- SoundEffect1(3980)
- SyncWait(17.0)
- SoundEffect1(3965)
- SoundEffect1(3983)
- SoundEffect1(4064)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(5.0)
- Rumble { unk1: 12, unk2: 0 }
- AsyncWait(24.0)
- Rumble { unk1: 12, unk2: 0 }
- AsyncWait(45.0)
- SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 2 }